- Sengoku Rance new game plus unlocks after your first completed game.
- Available Points come from your highest score and selected cleared routes.
- Normal Mode is the mode that supports Second Game Bonuses.
- Best casual picks include Elina, Nobuhiko, clan packs, and useful starting items.
- High-score runs prioritize extra actions, Operation Permits, and route-specific bonuses.
Sengoku Rance New Game Plus Basics
Sengoku Rance calls its New Game Plus system Second Game Bonuses. The menu becomes available after you beat the game once. When starting another Normal Mode campaign, you can spend Available Points on characters, clan packs, items, starting resources, and special gameplay bonuses.
The system is designed around replay value. You do not need to spend every point immediately, and purchased bonuses remain available for future New Game Plus campaigns. The most important decision is whether your next run is casual, route-focused, or built around maximizing the final score.
Video Highlights:
- The linked run is an NG+ Any% speedrun reference.
- Its pacing is more useful for advanced route planning than casual first NG+ play.
- Use it to study campaign tempo after you understand the bonus system.
| Feature | New Game Plus rule |
|---|---|
| Unlock condition | Beat the game once |
| Supported mode | Normal Mode |
| Available Points | Highest Score plus route bonuses |
| Point retention | Spent points are not permanently lost |
| Bonus selection | Optional before starting a new game |
| Difficulty effect | Higher difficulty increases starting score |
The Second Game Bonuses menu shows your current difficulty, Available Points, and unlocked options. Locked bonuses remain marked until their conditions are met. You can also enter a new campaign without selecting every available bonus, which is useful when saving points for a later high-difficulty attempt.
Treat your first NG+ as a setup run. Unlock useful characters and items first, then attempt a serious score run after you understand how the bonuses alter early-game decisions.
How to Earn and Spend Available Points
Your Available Points are based on the highest score you have achieved, with an additional 5 points for each of four cleared routes: Official History, Kenshin, Ran, and Isoroku. Archfiend and Monkeyslayer can count as routes for progression purposes, but they do not provide the same route-point bonus listed for those four routes.
The total cost of selecting every available option is listed as 315 points. That makes point management important, especially during early NG+ attempts. Higher difficulties increase the starting score, but they also change the way the campaign must be played.
| Route or source | Point contribution |
|---|---|
| Highest completed score | Main source of Available Points |
| Official History route | +5 route bonus |
| Kenshin route | +5 route bonus |
| Ran route | +5 route bonus |
| Isoroku route | +5 route bonus |
| Archfiend route | No listed route bonus |
| Monkeyslayer route | No listed route |
Difficulty also affects the starting score. Standard difficulty begins at 60 points, while the listed higher settings provide larger starting values.
| Difficulty | Starting score |
|---|---|
| Standard | 60 |
| 1 Star | 120 |
| 2 Stars | 150 |
| 5 Stars | 200 |
The best spending pattern depends on your objective:
- Casual replay: Choose strong characters and one useful clan pack.
- Route completion: Prioritize bonuses that reduce early-game pressure.
- Character clearing: Select items and support characters that make longer campaigns safer.
- Score optimization: Buy actions, Operation Permits, route access, and difficulty-compatible items.
Do not spend points on every attractive option during your first NG+ attempt. Some bonuses are powerful but can remove useful enemies, alter route access, or reduce opportunities for score gains.
Best Bonuses for Casual and Low-Difficulty Runs
For Standard and 1 Star campaigns, the goal is usually reliable progression rather than extreme optimization. The strongest early choices provide immediate combat power, useful unit types, or better national resources.
Elina is a particularly strong five-point option because she provides an early Onmyouji unit with useful stats and access to Defend All Shikigami. Nobuhiko Makutsudou is another efficient choice, offering strong Sohei performance and early access to Action Transfer 2.
Clan bonuses can also make the opening campaign much easier. Dokuganryu, Mouri, Kenshin, and Takeda are highlighted as valuable options, although taking too many can be wasteful when you are trying to maximize points from future battles.
Elina
- Cost: 5 points
- Early Onmyouji access
- Strong opening combat value
- Defend All Shikigami
Nobuhiko Makutsudou
- Cost: 5 points
- High-stat Sohei
- Early Action Transfer 2
- Strong low-cost commander
Clan Bonuses
- Powerful starting commanders
- Immediate early-game impact
- Useful for Standard or 1 Star
- Avoid overbuying packs
| Bonus | Cost | Best use |
|---|---|---|
| Elina | 5 | Early Onmyouji strength |
| Nobuhiko Makutsudou | 5 | Sohei damage and Action Transfer |
| Extra Characters | 20 | Delayed access to Shizuka and Gekkou |
| +3 Starting National Power | 5 each | Reducing early national power pressure |
| +1 Action | 10 | Faster snowballing and action economy |
| Operation Permit set | 5 | Earlier access to permit-based strategies |
Items are also valuable when their effects match your campaign plan. The Tange Dog is especially useful for units that benefit from taking two actions. Speed Textbook 2 is broadly helpful because Speed can be difficult to raise, while Popularity Staff improves troop growth over time.
A practical low-difficulty package is:
- Elina or Nobuhiko Makutsudou.
- One clan bonus, such as Mouri or Kenshin.
- Several national power bonuses if family bonuses will create pressure.
- Tange Dog, Speed Textbook 2, or Popularity Staff when affordable.
- Operation Permits only when your campaign plan can use them.
For a comfortable first NG+ replay, choose one five-point special character, one useful clan pack, and a small number of resource or item bonuses instead of spending all points on extra actions.
Step-by-Step NG+ Setup for a Strong Replay
Follow this process before launching your next campaign. It keeps the bonus screen manageable and separates casual progression from score-focused preparation.
Review Your Available Points
Check your highest score, completed routes, current difficulty, and already unlocked bonuses. Confirm how many points are available before selecting anything.
Choose the Campaign Objective
Decide whether the run is for route completion, character clearing, casual replay, or score improvement. Your objective determines whether combat power or action efficiency matters more.
Select One Core Advantage
Pick a special character, clan pack, or route-enabling bonus that directly supports the objective. Avoid buying several bonuses that solve the same problem.
Add Supporting Items
Spend remaining points on items such as Speed Textbook 2, Tange Dog, Protection God Paper, or Popularity Staff when their effects match your roster.
Confirm Route and Difficulty
Higher difficulty increases the starting score but demands a different approach. Confirm that your selected bonuses are compatible with the route before starting.
When adding bonus characters, remember that the roster maximum is 30. Selecting more characters than the available roster space can cause the first removable person to be lost through an in-game accident. Re-entering the New Game menu can restore characters affected by this behavior, but it is safer to plan roster space before confirming selections.
| Campaign goal | First priority | Second priority | Avoid |
|---|---|---|---|
| Casual replay | Special character | Useful item | Excessive difficulty |
| Route completion | Clan bonus | National power | Unneeded score bonuses |
| Character clearing | Healing or troop growth | Safe difficulty | Rushing high stars |
| Score run | +1 Action | Operation Permits | Taking score-blocking enemies |
Bonuses change the opening state of the campaign, but they do not replace route knowledge. Select options that support your intended path rather than copying a high-difficulty package into a casual run.
High-Score and High-Difficulty Bonus Priorities
A serious score run requires a different strategy from a normal replay. The recommended package centers on speed, action economy, and tools that bypass or simplify difficult battles.
The most important options commonly include:
- +1 Action for saving turns and accelerating the campaign.
- Operation Permit set for bypassing selected fights.
- Can kill Toukichirou to enable the Monkeyslayer route.
- Mouri Clan for strong early defensive value.
- Ichiya Kurosaki for Advantage Down 2.
- +3 Starting National Power bonuses to reduce early restrictions.
- Tange Dog, Gutsy Armor, Protection God Paper, Speed Textbook 2, and Yomi Clock for specialized strategies.
| High-score option | Cost | Strategic value |
|---|---|---|
| +1 Action | 10 | Saves actions and supports faster clears |
| Operation Permit set | 5 | Helps bypass selected battles |
| Can kill Toukichirou | 10 | Enables Monkeyslayer route access |
| Mouri Clan | 20 | Strong early defense and commanders |
| Ichiya Kurosaki | 5 | Advantage Down 2 utility |
| +3 Starting National Power | 5 each | Reduces early family bonus pressure |
| Tange Dog | 4 | Enables powerful extra-action setups |
| Gutsy Armor | 4 | Supports defensive strategies |
| Protection God Paper | 2 | Provides early battle protection |
| Yomi Clock | 2 | Helps certain Advantage strategies |
Do not automatically choose Dokuganryu in a points-focused run. Although the clan can be powerful, removing that opponent may cost opportunities to earn additional score. Similarly, Monkeyslayer should generally be attempted after you have enough points to support its route requirements and campaign pace.
A useful minimum package for a serious run is valued at roughly 79 points in the referenced strategy. It includes action efficiency, permits, route access, a strong clan option, useful items, a special character, and national power. Build toward that package gradually instead of attempting it before you understand score mechanics.
High-Score Preparation Checklist:
- Complete at least one practice NG+ run
- Reach a point total that supports your intended package
- Unlock +1 Action and Operation Permit options when appropriate
- Select items that match your defensive or Advantage strategy
- Confirm route requirements before starting the campaign
For additional bonus details, review the Sengoku Rance: Second Game bonuses guide, including listed costs, route conditions, item effects, and character packs.
Practice with a moderate difficulty before attempting 5 Stars. The higher setting offers a better starting score, but it also requires tighter route planning and more deliberate use of bonus items.
Sengoku Rance New Game Plus FAQ
Q: When does Sengoku Rance new game plus unlock?
The Second Game Bonuses menu unlocks after you beat the game once. It appears when starting a new Normal Mode campaign.
Q: Can I use Second Game Bonuses in National Mode?
The listed Second Game Bonuses are available for Normal Mode. National Mode, also known as Free for All, does not use the same bonus selection system.
Q: How are Available Points calculated?
Available Points are based on your highest completed score, plus 5 points for each cleared Official History, Kenshin, Ran, and Isoroku route.
Q: What is the best first NG+ bonus?
Elina or Nobuhiko Makutsudou are efficient five-point choices for low-difficulty play. A useful clan pack or item can be added when your remaining points support it.
Start with a practical Standard or 1 Star replay, learn how your selected bonuses affect the opening turns, and reserve high-difficulty score packages for a later campaign.