Sengoku Rance new game plus: Bonus Guide & Route Tips - Systems

Sengoku Rance new game plus: Bonus Guide & Route Tips

Learn how Sengoku Rance new game plus bonuses work, how to earn points, and which characters, items, and difficulty settings to choose.

2026-09-25
Sengoku Rance Wiki Team
Quick Guide
  • Sengoku Rance new game plus unlocks after your first completed game.
  • Available Points come from your highest score and selected cleared routes.
  • Normal Mode is the mode that supports Second Game Bonuses.
  • Best casual picks include Elina, Nobuhiko, clan packs, and useful starting items.
  • High-score runs prioritize extra actions, Operation Permits, and route-specific bonuses.

Sengoku Rance New Game Plus Basics

Sengoku Rance calls its New Game Plus system Second Game Bonuses. The menu becomes available after you beat the game once. When starting another Normal Mode campaign, you can spend Available Points on characters, clan packs, items, starting resources, and special gameplay bonuses.

The system is designed around replay value. You do not need to spend every point immediately, and purchased bonuses remain available for future New Game Plus campaigns. The most important decision is whether your next run is casual, route-focused, or built around maximizing the final score.

Video Highlights:

  • The linked run is an NG+ Any% speedrun reference.
  • Its pacing is more useful for advanced route planning than casual first NG+ play.
  • Use it to study campaign tempo after you understand the bonus system.
FeatureNew Game Plus rule
Unlock conditionBeat the game once
Supported modeNormal Mode
Available PointsHighest Score plus route bonuses
Point retentionSpent points are not permanently lost
Bonus selectionOptional before starting a new game
Difficulty effectHigher difficulty increases starting score

The Second Game Bonuses menu shows your current difficulty, Available Points, and unlocked options. Locked bonuses remain marked until their conditions are met. You can also enter a new campaign without selecting every available bonus, which is useful when saving points for a later high-difficulty attempt.

Planning Tip

Treat your first NG+ as a setup run. Unlock useful characters and items first, then attempt a serious score run after you understand how the bonuses alter early-game decisions.

How to Earn and Spend Available Points

Your Available Points are based on the highest score you have achieved, with an additional 5 points for each of four cleared routes: Official History, Kenshin, Ran, and Isoroku. Archfiend and Monkeyslayer can count as routes for progression purposes, but they do not provide the same route-point bonus listed for those four routes.

The total cost of selecting every available option is listed as 315 points. That makes point management important, especially during early NG+ attempts. Higher difficulties increase the starting score, but they also change the way the campaign must be played.

Route or sourcePoint contribution
Highest completed scoreMain source of Available Points
Official History route+5 route bonus
Kenshin route+5 route bonus
Ran route+5 route bonus
Isoroku route+5 route bonus
Archfiend routeNo listed route bonus
Monkeyslayer routeNo listed route

Difficulty also affects the starting score. Standard difficulty begins at 60 points, while the listed higher settings provide larger starting values.

DifficultyStarting score
Standard60
1 Star120
2 Stars150
5 Stars200

The best spending pattern depends on your objective:

  • Casual replay: Choose strong characters and one useful clan pack.
  • Route completion: Prioritize bonuses that reduce early-game pressure.
  • Character clearing: Select items and support characters that make longer campaigns safer.
  • Score optimization: Buy actions, Operation Permits, route access, and difficulty-compatible items.
Point Management Warning

Do not spend points on every attractive option during your first NG+ attempt. Some bonuses are powerful but can remove useful enemies, alter route access, or reduce opportunities for score gains.

Best Bonuses for Casual and Low-Difficulty Runs

For Standard and 1 Star campaigns, the goal is usually reliable progression rather than extreme optimization. The strongest early choices provide immediate combat power, useful unit types, or better national resources.

Elina is a particularly strong five-point option because she provides an early Onmyouji unit with useful stats and access to Defend All Shikigami. Nobuhiko Makutsudou is another efficient choice, offering strong Sohei performance and early access to Action Transfer 2.

Clan bonuses can also make the opening campaign much easier. Dokuganryu, Mouri, Kenshin, and Takeda are highlighted as valuable options, although taking too many can be wasteful when you are trying to maximize points from future battles.

Elina

  • Cost: 5 points
  • Early Onmyouji access
  • Strong opening combat value
  • Defend All Shikigami

Nobuhiko Makutsudou

  • Cost: 5 points
  • High-stat Sohei
  • Early Action Transfer 2
  • Strong low-cost commander

Clan Bonuses

  • Powerful starting commanders
  • Immediate early-game impact
  • Useful for Standard or 1 Star
  • Avoid overbuying packs
BonusCostBest use
Elina5Early Onmyouji strength
Nobuhiko Makutsudou5Sohei damage and Action Transfer
Extra Characters20Delayed access to Shizuka and Gekkou
+3 Starting National Power5 eachReducing early national power pressure
+1 Action10Faster snowballing and action economy
Operation Permit set5Earlier access to permit-based strategies

Items are also valuable when their effects match your campaign plan. The Tange Dog is especially useful for units that benefit from taking two actions. Speed Textbook 2 is broadly helpful because Speed can be difficult to raise, while Popularity Staff improves troop growth over time.

A practical low-difficulty package is:

  • Elina or Nobuhiko Makutsudou.
  • One clan bonus, such as Mouri or Kenshin.
  • Several national power bonuses if family bonuses will create pressure.
  • Tange Dog, Speed Textbook 2, or Popularity Staff when affordable.
  • Operation Permits only when your campaign plan can use them.
Recommended Starting Package

For a comfortable first NG+ replay, choose one five-point special character, one useful clan pack, and a small number of resource or item bonuses instead of spending all points on extra actions.

Step-by-Step NG+ Setup for a Strong Replay

Follow this process before launching your next campaign. It keeps the bonus screen manageable and separates casual progression from score-focused preparation.

1

Review Your Available Points

Check your highest score, completed routes, current difficulty, and already unlocked bonuses. Confirm how many points are available before selecting anything.

2

Choose the Campaign Objective

Decide whether the run is for route completion, character clearing, casual replay, or score improvement. Your objective determines whether combat power or action efficiency matters more.

3

Select One Core Advantage

Pick a special character, clan pack, or route-enabling bonus that directly supports the objective. Avoid buying several bonuses that solve the same problem.

4

Add Supporting Items

Spend remaining points on items such as Speed Textbook 2, Tange Dog, Protection God Paper, or Popularity Staff when their effects match your roster.

5

Confirm Route and Difficulty

Higher difficulty increases the starting score but demands a different approach. Confirm that your selected bonuses are compatible with the route before starting.

When adding bonus characters, remember that the roster maximum is 30. Selecting more characters than the available roster space can cause the first removable person to be lost through an in-game accident. Re-entering the New Game menu can restore characters affected by this behavior, but it is safer to plan roster space before confirming selections.

Campaign goalFirst prioritySecond priorityAvoid
Casual replaySpecial characterUseful itemExcessive difficulty
Route completionClan bonusNational powerUnneeded score bonuses
Character clearingHealing or troop growthSafe difficultyRushing high stars
Score run+1 ActionOperation PermitsTaking score-blocking enemies
Setup Advice

Bonuses change the opening state of the campaign, but they do not replace route knowledge. Select options that support your intended path rather than copying a high-difficulty package into a casual run.

High-Score and High-Difficulty Bonus Priorities

A serious score run requires a different strategy from a normal replay. The recommended package centers on speed, action economy, and tools that bypass or simplify difficult battles.

The most important options commonly include:

  • +1 Action for saving turns and accelerating the campaign.
  • Operation Permit set for bypassing selected fights.
  • Can kill Toukichirou to enable the Monkeyslayer route.
  • Mouri Clan for strong early defensive value.
  • Ichiya Kurosaki for Advantage Down 2.
  • +3 Starting National Power bonuses to reduce early restrictions.
  • Tange Dog, Gutsy Armor, Protection God Paper, Speed Textbook 2, and Yomi Clock for specialized strategies.
High-score optionCostStrategic value
+1 Action10Saves actions and supports faster clears
Operation Permit set5Helps bypass selected battles
Can kill Toukichirou10Enables Monkeyslayer route access
Mouri Clan20Strong early defense and commanders
Ichiya Kurosaki5Advantage Down 2 utility
+3 Starting National Power5 eachReduces early family bonus pressure
Tange Dog4Enables powerful extra-action setups
Gutsy Armor4Supports defensive strategies
Protection God Paper2Provides early battle protection
Yomi Clock2Helps certain Advantage strategies

Do not automatically choose Dokuganryu in a points-focused run. Although the clan can be powerful, removing that opponent may cost opportunities to earn additional score. Similarly, Monkeyslayer should generally be attempted after you have enough points to support its route requirements and campaign pace.

A useful minimum package for a serious run is valued at roughly 79 points in the referenced strategy. It includes action efficiency, permits, route access, a strong clan option, useful items, a special character, and national power. Build toward that package gradually instead of attempting it before you understand score mechanics.

High-Score Preparation Checklist:

  • Complete at least one practice NG+ run
  • Reach a point total that supports your intended package
  • Unlock +1 Action and Operation Permit options when appropriate
  • Select items that match your defensive or Advantage strategy
  • Confirm route requirements before starting the campaign

For additional bonus details, review the Sengoku Rance: Second Game bonuses guide, including listed costs, route conditions, item effects, and character packs.

Score-Run Tip

Practice with a moderate difficulty before attempting 5 Stars. The higher setting offers a better starting score, but it also requires tighter route planning and more deliberate use of bonus items.

Sengoku Rance New Game Plus FAQ

Q: When does Sengoku Rance new game plus unlock?

The Second Game Bonuses menu unlocks after you beat the game once. It appears when starting a new Normal Mode campaign.

Q: Can I use Second Game Bonuses in National Mode?

The listed Second Game Bonuses are available for Normal Mode. National Mode, also known as Free for All, does not use the same bonus selection system.

Q: How are Available Points calculated?

Available Points are based on your highest completed score, plus 5 points for each cleared Official History, Kenshin, Ran, and Isoroku route.

Q: What is the best first NG+ bonus?

Elina or Nobuhiko Makutsudou are efficient five-point choices for low-difficulty play. A useful clan pack or item can be added when your remaining points support it.

Final Recommendation

Start with a practical Standard or 1 Star replay, learn how your selected bonuses affect the opening turns, and reserve high-difficulty score packages for a later campaign.