- Sengoku Rance new game bonuses unlock after your first clear.
- Available points come from your highest score and four qualifying routes.
- Normal Mode supports the bonus menu; National Mode does not.
- Best early picks usually include a strong special character, clan support, or useful items.
- High-score runs favor actions, Operation Permits, and route-specific advantages.
Sengoku Rance new game bonuses: How the System Works
After clearing Sengoku Rance once, the Second Game Bonuses menu becomes available for a new Normal Mode run. You can spend points before starting, keep unused points, or begin without selecting any bonuses.
Video Highlights:
- Bonus characters can improve difficult late-game battles.
- High-level units and speed bonuses matter during demanding encounters.
- Roster planning helps preserve space for valuable additions.
Your available points equal your highest score plus 5 points for each cleared qualifying route. Official History, Kenshin, Ran, and Isoroku provide route points. Archfiend and Monkeyslayer may count as routes for progression, but they do not add these five-point bonuses.
The bonus screen shows locked options with a question mark. Some choices become available after specific routes, while item bonuses require that the item was previously obtained and the game was cleared.
Save your first bonus run for a clear objective. A casual replay, a route collection run, and a high-score attempt need different purchases.
Point Sources and Difficulty Choices
Higher difficulties increase the starting score but also make the campaign more demanding. The listed starting values are 60 points on Standard, 120 on 1 Star, 150 on 2 Stars, and 200 on 5 Stars.
You need 315 total points to select every available option. Most players should spend points according to their immediate goal rather than trying to unlock everything at once.
Standard
Best for casual route clears, character events, and learning the bonus menu without adding unnecessary pressure.
1 Star
A practical first challenge for improving score. It is tougher than Standard but remains approachable for many returning players.
5 Stars
Designed for specialized planning. Defensive bonuses, action efficiency, and strong starting tools become much more important.
A high score also benefits from character clearing and efficient battle decisions. If your first run produced a low score, a 1 Star replay can improve your point pool without forcing the radically different strategy expected at the highest difficulty.
Do not spend points as if every run were a high-score attempt. Some expensive bonuses are excellent for five-star optimization but provide little value during a relaxed Standard replay.
Best Bonus Packages for a First Replay
Use the following purchase order when your goal is a smoother low-difficulty campaign. The exact choice depends on your available points and preferred route.
Choose a strong early commander
Elina costs 5 points and provides an Onmyouji option with strong early utility. Nobuhiko Makutsudou is another 5-point choice, offering excellent Sohei performance and early access to Action Transfer 2.
Add a clan package
Clan bonuses provide listed commanders at the start, but the selected clan begins hostile. Dokuganryu, Mouri, Kenshin, and Takeda are notable options for different campaign plans.
Improve national power
Each +3 Starting Nation Power option costs 5 points. These bonuses help reduce early restrictions and can support family-bonus-heavy openings.
Buy targeted items
Speed Textbook 2, Tange Dog, Popularity Staff, and Omnicurative God each support a different type of campaign. Pick items that match your roster and route.
For a casual first New Game Plus, Elina plus a clan package is a reliable foundation when enough points are available. Extra Characters can also be valuable because Shizuka and Gekkou offer distinctive recruitment and combat utility, although their benefits arrive later.
For a low-difficulty replay, prioritize one high-value character, one useful clan or national-power option, and only then fill remaining points with items.
High-Score and 5-Star Bonus Priorities
A serious score run uses a different purchasing philosophy. The aim is to save actions, accelerate conquest, and create favorable battles rather than simply adding strong commanders.
+1 Actions
Costs 10 points. Extra actions can reduce wasted turns and support faster progression.
Operation Permit Set
Costs 5 points. It can bypass selected fights, but units still need the troop requirement to use permits.
Mouri Clan
Costs 20 points. Strong early defensive options make the clan attractive on demanding settings.
Ichiya Kurosaki
Costs 5 points. Advantage Down 2 can influence battles, but his lower stats require protection.
Useful item priorities for difficult runs include Tange Dog, Gutsy Armor, Protection God Paper, Speed Textbook 2, and Yomi Clock. Tange Dog grants an additional action after acting, while Speed Textbook 2 improves a stat that is otherwise difficult to raise.
Operation Permits are powerful but should not be treated as an automatic early purchase on low difficulty. Many players naturally obtain them later, especially if their units have not reached the required troop count.
For high-score play, actions and conquest speed usually matter more than adding several ordinary commanders. Build the bonus package around the route you intend to finish.
New Game Bonus Checklist and FAQ
Use this checklist before confirming your next campaign. It helps prevent roster accidents, wasted points, and mismatched item selections.
Before Starting:
- Confirm that you are starting Normal Mode, not National Mode
- Check your available points and reserve points for the main objective
- Verify that required item bonuses were previously obtained
- Leave roster space for selected clan or special characters
- Choose a difficulty that matches your score and route goal
When bonus characters exceed the 30-character roster limit, the first removable characters can be lost through an accident. If characters appear to remain unavailable after removing additions, exit and reopen the New Game menu before starting again.
For a reference list of costs and unlock conditions, consult the Second Game Bonuses page on AliceSoft Wiki.
Q: When do Sengoku Rance new game bonuses unlock?
The Second Game Bonuses menu unlocks after you beat the game once. The available bonus screen appears when starting another Normal Mode game.
Q: Can I use the bonus menu in National Mode?
No. The documented Second Game Bonuses system is available for Normal Mode, not National Mode or Free for All.
Q: How are bonus points calculated?
Your points combine your highest cleared-game score with 5 points for each of the Official History, Kenshin, Ran, and Isoroku routes.
Q: What should I buy first?
For casual runs, consider Elina or Nobuhiko Makutsudou, a useful clan package, or starting national power. For high-score runs, prioritize +1 Actions, Operation Permits, and route-specific tools.
Review the route, difficulty, roster space, and item requirements together. The best bonus is the one that supports your next campaign plan rather than a universal preset.