Sengoku Rance all routes: Step-by-Step Route Guide - Routes

Sengoku Rance all routes: Step-by-Step Route Guide

Learn how to enter and clear every major Sengoku Rance route, including Official History, Isoroku, Kenshin, Ran, Monkeyslayer, and Archfiend.

2026-09-25
Sengoku Rance Wiki Team
Quick Guide
  • Sengoku Rance all routes begin from the Official History route structure.
  • First Games restrict route access, while Second Games unlock most alternate paths.
  • Gourd timing determines when Kouhime goes missing and when a route can begin.
  • Route preparation should be completed before the Honnoji Temple Incident.
  • Archfiend is an unwinnable fail state, not a standard cleared route.

Sengoku Rance all routes: Route Structure

Sengoku Rance all routes are built around gourd progression, route flags, and the timing of the Honnoji Temple Incident. A fresh save begins on the Official History path. In a First Game, most alternate-route conditions are unavailable, so the first clear is primarily used to learn the map, commanders, clan events, and boss battles.

After one cleared game, a Second Game allows bonus points, higher difficulty options, and access to route-specific conditions. The most important planning rule is simple: finish the required character and clan events before the Honnoji incident. Once that incident has started, the game locks the route selection state.

RouteGame requirementMain entry conditionPrimary clear condition
Official HistoryFirst or Second GameBreak five gourds and search for KouhimeStop Stone Geezer and defeat Xavier
IsorokuSecond GameRecruit Isoroku, complete her H-scene, and search for KouDefeat the final Xavier battle after Isoroku’s pregnancy
KenshinSecond GameRecruit Kenshin and Ai, then trigger the Sado picnicWin the Emperor Race and defeat Xavier
RanSecond GameRecruit Ran and complete the Petroleum Pit setupClose the hell holes and defeat Sekimei
MonkeyslayerSecond GameEnable the Second Game bonus and choose Kill ToukichirouDefeat every country and end the turn
ArchfiendFirst or Second Game failure stateFail the Hirami Lemon or Miki search sequenceNo normal clear; the route ends in Game Over
Route Planning Rule

Keep at least three Action Fans available when preparing a flexible save. This makes it easier to complete a final clan battle, character command, and dungeon entry before route lockout.

First Game

  • Official History is the practical route choice.
  • Alternate-route flags are generally inaccessible.
  • Use this run to learn event timing and boss mechanics.

Second Game

  • Unlocks route bonuses and alternate paths.
  • Allows selected route conditions before Honnoji.
  • Difficulty and starting bonuses affect preparation.

Flexible Save

  • Prepare multiple heroines and clan flags.
  • Leave Houjou near its final territory.
  • Preserve actions for route-specific commands.

How to Reach the Official History Route

The Official History route is the default campaign path and the foundation for understanding the other endings. Break five gourds, complete the Search for Kouhime event, and then survive the Honnoji sequence. After Kouhime disappears, you have only a short window to find her. The search requires 15 Search, and failure produces a Game Over.

Before starting the Honnoji assault, strengthen Rance, preserve Sill, and prepare commanders for consecutive army and commander battles. The assault includes Apostle Shikibu, two forms of Apostle Rengoku, and Xavier. Rance must participate in the Xavier battle because attacks without him cannot damage the boss.

MilestoneRequirement or adviceMain risk
First gourdUsually by turn 15, sometimes earlierDelayed clan events
Second to fifth gourdsAutomatic timing checks occur around turns 30, 50, 70, and 90Too many delayed events
Kouhime searchUse the Search for Kouhime command with 15 SearchFour-turn Game Over window
Honnoji assaultPrepare four consecutive fightsLoss sends you to Alice’s Mansion
Monster ArmyAppears after the post-Honnoji sequenceRoute-specific endgame pressure
1

Control the Early Map

Conquer or vassal clans while watching gourd ownership. Conquering usually provides more gold, commanders, items, and events than vassalization, although a vassal can protect a border and preserve action economy.

2

Prepare Before Five Gourds

Recruit useful early commanders, improve Rance, unlock the prison, and keep Sill available. Avoid entering an alternate route accidentally if the goal is Official History.

3

Search for Kouhime

After the fifth gourd, complete Search for Kouhime with 15 Search before the deadline. Do not end unnecessary turns during this sequence.

4

Clear Honnoji

Build a durable team for the Shikibu and Rengoku fights. In the final Xavier battle, include Rance and protect him with healing, defensive skills, and move control.

5

Finish the Monster Army

Advance through the required Monster Army provinces, stop Stone Geezer in Morocco, and begin the Tenma Bridge assault. The final Xavier fight requires Rance or Kentarou to damage Xavier.

Kouhime Deadline

After Kouhime goes missing, the search window is limited. Save before the fifth gourd if you are testing event order, and do not spend Search points on optional commands until she is found.

Isoroku, Kenshin, and Ran Routes

The three major heroine routes require deliberate Second Game preparation. Each has a different failure point, so do not treat them as interchangeable. Isoroku and Kenshin retain a Monster Army endgame structure, while Ran replaces that pressure with a contained dungeon and demon-hole sequence.

RouteRequired preparationImportant lockoutEndgame
IsorokuRecruit Isoroku, complete her H-scene, use Searched for Kou but...Kou-related events become unavailable after entryFind Miki and defeat Xavier
KenshinRecruit Kenshin and Ai, conquer Ashikaga, see the riceball event, control some SadoKouhime must not be missingWin the Emperor Race, then defeat Xavier
RanRecruit Ran after Souun disappears, access the Petroleum PitDo not meet the conditions for another route firstClose hell holes and defeat Sekimei

Isoroku Route

Recruit Isoroku from Ashikaga after weakening her Important Character status through the required battle event. Complete her relationship sequence and use Searched for Kou but... before entering another route. Kouhime-dependent dungeons and character clears become unavailable after entry, so complete them beforehand.

The route eventually reduces Oda’s Action Fans through Keikoku’s tax events. Use Suzume’s mind-reading command when available to prevent the route from becoming fatal. Later, Isoroku’s pregnancy must be announced, Miki must be found, and Battleship Nagato must be conquered. The final battle is a two-part Xavier encounter with Apostle Madou and Toukichirou.

Kenshin Route

The Kenshin route begins with the A picnic with Kenshin in Sado command. You need Kenshin and Ai Naoe, the Ashikaga Clan conquered, Kenshin’s riceball event completed, some Sado territory controlled, and Kouhime still present.

The central challenge is the Emperor Race. Kenshin earns points through duels and selected army battles. Some racers must be discussed or unlocked before they can be challenged. Avoid disqualifying too many racers, and protect Kenshin’s equipment because she will repeatedly fight one-on-one battles.

Emperor Race concernRecommended approach
Kenshin’s levelPreserve level-boosting bonuses for difficult duels
EquipmentUse durable items that remain useful in repeated fights
Racer accessWatch for start-of-turn discussion events
Xavier’s progressAvoid unnecessary Monster Army territory captures
Final battleUse Ashigarus and Defense Shikigami to protect the team

Ran Route

The Ran route requires a carefully timed Houjou setup. Recruit Ran after Souun disappears, complete her required events, and enter the Petroleum Pit before another route begins. Once Xavier is sealed, the route becomes more defensive and event-driven than the standard campaign.

About twenty turns after route entry, hell holes begin appearing in Oda-controlled provinces. Close every hole through the red battle commands. On turns divisible by four, Owari may face an oni attack; losing those attacks causes a Game Over. After the holes are closed, enter the Saitama dungeon and defeat Sekimei. Ran’s relationship at the final battle changes the ending variation.

Best Flexible Save Setup

For a reusable Second Game save, prepare Kenshin and Ai, recruit Isoroku, recruit Ran, conquer Ashikaga, and reduce Houjou to its final territory without breaking the fifth gourd prematurely.

Monkeyslayer and Archfiend Routes

Monkeyslayer is a special sandbox-style route, while Archfiend is a failure route that cannot be cleared normally. Both differ sharply from the three main story routes.

Monkeyslayer Route

To enter Monkeyslayer, select Enable Killing Toukichirou in the Second Game Bonus menu. Beginning on turn 7 and before the first gourd breaks, use Kill Toukichirou in Owari. The route is useful for building a powerful army, collecting clan bonuses, and exploring events without the usual plot progression.

The route ends after every country has been defeated and the turn is ended. However, many normal events may occur late or fail to appear. Operation Permits and the Popularity Staff follow different availability rules, and the Shimazu brothers can cause female commanders to defect under relationship-based conditions.

Archfiend Route

Archfiend begins when Miki is not found in time or when the Hirami Lemon sequence fails. The route is intentionally unwinnable. Miki’s army grows continuously, and her special unit is extremely dangerous. Defeating all Monster Army provinces only triggers the route’s final Game Over scene rather than a proper ending.

Route featureMonkeyslayerArchfiend
Intended useSandbox progression and event testingFailure-state challenge
Route entrySecond Game bonus and early Owari commandMissed Miki or Hirami Lemon conditions
Monster ArmyReplaced by Shimazu-focused behaviorGains overwhelming reinforcements
Normal clearDefeat all countries, then end turnNo standard clear
Recommended goalCollect bonuses and test buildsReload an earlier save

Before Starting a Route:

  • Complete all required heroine and clan events before Honnoji
  • Keep enough Action Fans for route-specific commands
  • Recruit key commanders before Kouhime-related lockouts
  • Reserve strong items and SAT Bonuses for boss encounters
  • Create a backup save before breaking the fifth gourd
Do Not Confuse Archfiend With a Clear

The Archfiend path can look like a late-game route, but its victory condition is not a standard ending. Preserve a previous save if Miki’s search or the Hirami Lemon sequence is at risk.

Route Checklist and FAQ

Use the following checklist to organize a full completion run. The most reliable approach is to clear Official History first, then use Second Game bonuses to prepare targeted heroine routes.

GoalRoute or phaseCompletion check
Learn core progressionOfficial HistoryDefeat Xavier at Tenma Bridge
Clear IsorokuIsoroku routeWin the two-part Xavier battle
Clear KenshinKenshin routeWin the Emperor Race and final battle
Clear RanRan routeClose hell holes and defeat Sekimei
Explore sandbox eventsMonkeyslayerDefeat every country and end the turn
Avoid a failed runPre-ArchfiendFind Miki and deliver Hirami Lemons

Q: What is the easiest route to clear first in Sengoku Rance?

Official History is the natural first clear because it is available from a fresh save and teaches gourd timing, clan progression, Honnoji, and the Monster Army.

Q: Can I enter alternate routes in a First Game?

Most alternate routes require a Second Game. The first campaign generally leads through Official History, while Archfiend can occur if its failure conditions are triggered.

Q: When are route conditions locked?

Route conditions must be completed before the Honnoji Temple Incident is triggered. After the incident begins, the game locks the route state.

Q: Is the Archfiend route a real ending?

No. Archfiend is an unwinnable failure route. Even conquering the Monster Army provinces leads to a Game Over scene rather than a normal cleared route.

Reference

For clan-by-clan event timing, commander recruitment, gourd behavior, and route-specific exceptions, consult the Sengoku Rance Walkthrough on AliceSoft Wiki.